Media Disrupted: Gaming, Television, Music and Virtual Reality Trends10/06/2017 Objective: Guidance Technology is driving massive disruption not only in the technology ecosystem, but also to when, how, and where media is consumed. This session will highlight global consumer trends across television, music, virtual reality, internet and gaming with illustrative examples of the transformative power of technology on each category. The session will close with recommendations on how to apply these trends to future focus areas for both students and professionals. Speaker(s)
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