Scott was recently appointed
Senior Digital Strategy Manager in the office of the Chief Digital Officer at
the University of Auckland. His
responsibilities include research and leadership around campus digital
transformation, such as the applied use of Artificial Intelligence,
technologies for Wayfinding, and Virtual/Augmented Reality in simulation
learning.
His previous role was as
Associate Director, IT Services, where he was responsible for five divisions:
Learning Environment Support Unit (lecture theatres and learning spaces),
Academic & Collaborative Technologies Group, Media Productions Group,
Business Solutions Group and the University satellite broadcast capture and
archive unit (Unisat).
Before coming to New Zealand Scott
spent 20 years in the psychology faculty at Chapman University, where he was
Adjunct Professor and Associate Dean of the College of Lifelong Learning. He was also in private practice as a
psychologist with the Behavior Therapy Institute of San Diego. Scott came to the University of Auckland in
2001 and for the past several years has focused on the development of health
simulations within 3D virtual worlds such as Second Life and OpenSim.
Engaging 2-Sigma: Virtual
Reality & Adaptive Learning
Benjamin Bloom’s 1984 research found that small-group tutoring
resulted in average students performing 2 standard deviations above randomized control
groups. They performed better than 98%
of the students in the control groups, which is the equivalent of moving two full
grades (C to A). These results strongly
suggest that most students indeed have the ability to succeed, but they underperform
because of our teaching method.
Tertiary institutions are quite aware of this, but are stumbling
in the opposite direction. Costs to
provide education continue to spiral - the OECD average institutional spend per
student was $15,772 USD in 2013 (https://data.oecd.org/eduresource/education-spending.htm)
– and combined with secondary costs for housing and transportation are pushing
students and their families further into debt each year. Institutions are being forced to increase
class sizes, to actually reduce tutorial
staff and curtail some ancillary services.
With that as a backdrop, this discussion will focus on the potential
for (a) AI-driven adaptive and personalized learning technologies for tutorial
development, combined with (b) virtual & augmented reality technologies for
near-real experiential learning. The
challenging question for attendees: “Can
we significantly reduce our education and training costs in health care, while
significantly improving outcomes?”.